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GPU Web 2025 06 07 08 (Pacific time) Meeting Minutes. Loading. GPU Web 2025 06 28. Loading. GPU Web 2025 07 12. Loading. GPU Web 2025 07 26. Loading. GPU Web 2025 08 09. Loading. GPU Web 2025 08 16. Loading. GPU Web 2025 08 30. Loading. GPU Web 2025 09 07. Loading. GPU Web 2025 09 27. Loading. GPU Web 2025 10 04. Loading. GPU Web 2025 10 11. What is NVIDIA GPU Reader? NVIDIA GPU Reader is a web-based applet that identifies your GPU and finds the latest graphics driver for your GPU. How does the GPU reader work?
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[email protected],Apr 26, 2013, 9:26:57 PM4/26/13to [email protected], all Now I'm focusing on the share mechanism in chrome and webkit, so I want to know the share mechanism between the render process and GPU process when I create a 3D element in web in chrome. Anyone would tell me what's the detail procedure in the the application scenarios of creating 3D games, especially How to interacte between the WebGL, GPU process and the last display stage.Cheers,JerryGregg Tavaresunread,Apr 27, 2013, 10:44:15 AM4/27/13to [email protected], chromium-devThere's a bunch of gpu design docs hereIn particularDo those answer your [email protected],Apr 27, 2013, 10:05:26 PM4/27/13to [email protected], [email protected], Gregg From your link, I know how does the communication between render process and GPU processing.By the way, I have aother question:In the hardware render patch, the GPU process does the hardware render and then call the D3D APIs to display it. In this case, I split this procedure into two stages, the first stage is that GPU process uses the GPU capability to do some, such as calling the GL to draw some, the second stage is that GPU process uses the D3D(on Windows platform) to display the web. in the first stage, the output of processing is in the GPU, but it is not in the GPU surface which is used to show in screen by D3D on Windows. but the second stage needs a D3D surface as the input on Windows. So I want to know how to do this communication between the GL output and the D3D input in GPU process. Is there a copy from the output of GL into system memory, then do another copy from system memroy into D3D surface ?Cheers,在 2013年4月27日星期六UTC+8下午11时44分15秒,Gregg Tavares写道:Gregg Tavaresunread,Apr 28, 2013, 9:59:50 AM4/28/13to [email protected], chromium-dev GPU Web 2025 06 07 08 (Pacific time) Meeting Minutes. Loading. GPU Web 2025 06 28. Loading. GPU Web 2025 07 12. Loading. GPU Web 2025 07 26. Loading. GPU Web 2025 08 09. Loading. GPU Web 2025 08 16. Loading. GPU Web 2025 08 30. Loading. GPU Web 2025 09 07. Loading. GPU Web 2025 09 27. Loading. GPU Web 2025 10 04. Loading. GPU Web 2025 10 11. 1.61.0.0 (installer)ADDED ON 2023-08-27PLATFORM windows 32-bitHOMEPAGE [web]What is GPU Caps Viewer?GPU Caps Viewer is a graphics card / GPU information and monitoring utility that quickly describes the essential capabilities of your GPU including GPU type, amount of VRAM , OpenGL, Vulkan, OpenCL and CUDA API support level. It also comes with OpenGL and Vulkan real time 3D demos.Version 1.61.0.0 - 2023.08.25* fixed Radeon RX 6850M XT name (XT was missing).+ added support of AMD Radeon PRO W7900, PRO W7800, PRO W7600 and PRO W7500.+ added support of AMD Radeon RX 7900 GRE.+ added support of NVIDIA GeForce RTX 4060 Ti 16GB.* fixed a bug in the GeeXLab SDK and now Vulkan demos can run on the current Vulkan GPU selected in the Vulkan panel.! updated GPU monitoring in Shadertoy Vulkan demos (seascape and geomechanical): GPU monitoring is now done is a separate thread.! improved creation of the export file.! updated with NVAPI R535.! updated: GPU Shark 0.30.0.0.! updated: GeeXLab libs version 0.53.0.! updated: ZoomGPU 1.38.0 (32-bit GPU monitoring library)Comments
[email protected],Apr 26, 2013, 9:26:57 PM4/26/13to [email protected], all Now I'm focusing on the share mechanism in chrome and webkit, so I want to know the share mechanism between the render process and GPU process when I create a 3D element in web in chrome. Anyone would tell me what's the detail procedure in the the application scenarios of creating 3D games, especially How to interacte between the WebGL, GPU process and the last display stage.Cheers,JerryGregg Tavaresunread,Apr 27, 2013, 10:44:15 AM4/27/13to [email protected], chromium-devThere's a bunch of gpu design docs hereIn particularDo those answer your [email protected],Apr 27, 2013, 10:05:26 PM4/27/13to [email protected], [email protected], Gregg From your link, I know how does the communication between render process and GPU processing.By the way, I have aother question:In the hardware render patch, the GPU process does the hardware render and then call the D3D APIs to display it. In this case, I split this procedure into two stages, the first stage is that GPU process uses the GPU capability to do some, such as calling the GL to draw some, the second stage is that GPU process uses the D3D(on Windows platform) to display the web. in the first stage, the output of processing is in the GPU, but it is not in the GPU surface which is used to show in screen by D3D on Windows. but the second stage needs a D3D surface as the input on Windows. So I want to know how to do this communication between the GL output and the D3D input in GPU process. Is there a copy from the output of GL into system memory, then do another copy from system memroy into D3D surface ?Cheers,在 2013年4月27日星期六UTC+8下午11时44分15秒,Gregg Tavares写道:Gregg Tavaresunread,Apr 28, 2013, 9:59:50 AM4/28/13to [email protected], chromium-dev
2025-03-281.61.0.0 (installer)ADDED ON 2023-08-27PLATFORM windows 32-bitHOMEPAGE [web]What is GPU Caps Viewer?GPU Caps Viewer is a graphics card / GPU information and monitoring utility that quickly describes the essential capabilities of your GPU including GPU type, amount of VRAM , OpenGL, Vulkan, OpenCL and CUDA API support level. It also comes with OpenGL and Vulkan real time 3D demos.Version 1.61.0.0 - 2023.08.25* fixed Radeon RX 6850M XT name (XT was missing).+ added support of AMD Radeon PRO W7900, PRO W7800, PRO W7600 and PRO W7500.+ added support of AMD Radeon RX 7900 GRE.+ added support of NVIDIA GeForce RTX 4060 Ti 16GB.* fixed a bug in the GeeXLab SDK and now Vulkan demos can run on the current Vulkan GPU selected in the Vulkan panel.! updated GPU monitoring in Shadertoy Vulkan demos (seascape and geomechanical): GPU monitoring is now done is a separate thread.! improved creation of the export file.! updated with NVAPI R535.! updated: GPU Shark 0.30.0.0.! updated: GeeXLab libs version 0.53.0.! updated: ZoomGPU 1.38.0 (32-bit GPU monitoring library)
2025-04-03Wish to adjust your graphics settings.On your desktop, right-click and select Display settings.Afterward, click on Advanced Display Settings at the bottom of the page.You should adjust your GPU’s refresh rate and resolution to the recommended settings on your monitor.Fix 9: Modify Registry (Advanced)It can be dangerous to modify the Windows Registry if you do so incorrectly. Whenever you make any changes to your registry, be sure to back it up first. Make sure you follow each step carefully and proceed with caution.To open the regedit program, press Win + R, then enter regedit.Locate HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Direct3D.Make sure any keys associated with your GPU are correct.Fix 10: Update GPU DriversIt’s possible that the DirectX error is caused by habitual ignorance of app and driver updates. Games run without any issues whenever GPU drivers are released to fix bugs in old versions. In this case, you should update the GPU driver using the Device Manager:To access the Power User menu, right-click the Start button. Choose Device Manager.Click on the Display Adapters section to expand it. Right-click the GPU adapter and select Update Driver.Select ‘Search automatically for drivers‘. It will take a few minutes for the GPU drivers to download and install.You should close Device Manager and restart your computer.Fix 11: Download DirectX End-User Runtime Web InstallerIt may be possible to solve the D3D11 compatibility issue by replacing missing or corrupted DirectX files with the DirectX End-User Runtime Web Installer.Go to the Microsoft download site and install DirectX End-User Runtime.To install the software on your computer, open dxwebsetup.exe and follow the onscreen instructions.Once the changes have been applied, restart your computer to make sure the DirectX files have been replaced.So, that’s all we have for you on how to fix the A D3D11 compatible GPU that is required to run the engine error. It’s our hope that you find this article helpful. For more info, comment below and let us know.Further Reading:How to Enable/Disable Memory Compression in Windows 11?Download and Install Tiny11 on Low-End PCs (23H2 Update)Winpilot (BloatyNosy): Debloat Your Windows 11 PC (Remove Bloatware)(237 Articles Published)Troubleshooting ExpertHe is an Engineer who has always searched
2025-04-11Of plugins and themes available to extend its functionality.Does OBS Really Need A GPU To Function?No, OBS does not necessarily need a GPU to function. It can run on a computer with a CPU only, using software rendering to process video and audio. However, using a GPU can significantly improve OBS’s performance, especially when dealing with high-resolution video or multiple video sources.With a GPU, OBS can offload video processing tasks to the graphics card, freeing up the CPU to handle other tasks. This can result in smoother video, lower latency, and reduced CPU usage. Additionally, many modern GPUs have dedicated hardware for video encoding and decoding, which can further improve OBS’s performance.What Are The Benefits Of Using A GPU With OBS?Using a GPU with OBS can provide several benefits, including improved performance, reduced CPU usage, and increased video quality. With a GPU, OBS can handle high-resolution video and multiple video sources more efficiently, resulting in smoother video and lower latency.Additionally, using a GPU can also reduce the load on the CPU, allowing it to handle other tasks more efficiently. This can be especially beneficial for users who need to run multiple applications simultaneously, such as video editing software or web browsers. Overall, using a GPU with OBS can result in a more efficient and effective video recording and streaming experience.Can I Use OBS Without A Dedicated GPU?Yes, you can use OBS without a dedicated GPU. OBS can run on a computer with integrated graphics, using software rendering to process video and audio. However, the performance may not be as good as with a dedicated GPU, especially when dealing with high-resolution video or multiple video sources.If you don’t have a dedicated GPU, you can still use OBS, but you may need to adjust the settings to achieve optimal performance. This may
2025-04-17Processes: || GPU GI CI PID Type Process name GPU Memory || ID ID Usage ||=======================================================================================|Step 2: Visit NVIDIA NGC Catalog and find the smallest minor version of image tag that matches your CUDA version (e.g., 12.1 -> 12.1.0)Step 3: Update the Dockerfile.gpu line number 5 with the latest minor version of the image tag from step 2 (e.g. change FROM nvidia/cuda:12.2.0-runtime-ubuntu22.04 AS base to FROM nvidia/cuda:12.1.0-runtime-ubuntu22.04 AS base)Step 4: Run command to start Jan in GPU mode# GPU mode with default file systemdocker compose --profile gpu-fs up -d# GPU mode with S3 file systemdocker compose --profile gpu-s3fs up -dThis will start the web server and you can access Jan at RAG feature is not supported in Docker mode with s3fs yet.AcknowledgementsJan builds on top of other open-source projects:llama.cppLangChainTensorRTTensorRT-LLMContactBugs & requests: file a GitHub ticketFor discussion: join our Discord hereFor business inquiries: email [email protected] jobs: please email [email protected] & SafetyBeware of scams.We will never ask you for personal infoWe are a free product; there's no paid versionWe don't have a token or ICOWe are not actively fundraising or seeking donationsLicenseJan is free and open source, under the AGPLv3 license.
2025-04-02--> GPU Caps Viewer Portable is a feature-rich tool that quickly specifies the essential capabilities of your video card/GPU. Installer is also available.The specification includes GPU type, the amount of VRAM, OpenGL API support level, OpenGL API extensions database, general system configuration, and a GPU-Stress-Test functionality (GPU-Burner). Furthermore, this software will allow you to view extensive reports in text or XML format.GPU Caps Viewer Portable Features: quick view of the graphics configuration (graphics card / GPU type, amount of video memory, drivers version) display the main OpenGL capabilities (OpenGL version, texture size, number of texture units, etc.) display the OpenGL extensions supported by your graphics card or display all existing OpenGL extensions no matter what graphics card you have. You can open its description web page for each extension, available at the OpenGL Extension Registry or NVIDIA's OpenGL Extensions spec. Very handy for graphics developers! display of the system configuration: CPU type and speed, the amount of system memory, operating system GPU Burner: allows to make the GPU temperature climb to test the graphics card stability. You can open as many 3D views as you want to make your graphics card working to the maximum. For NVIDIA cards, the GPU temperature is also displayed. list of links related to your graphics card: graphics drivers and graphics card reviews. These links are regularly updated. full report in text and XML format. This report is useful for developers who need an outline of the customer graphics system (for support purposes, for example).Similar:
2025-04-24